Mission types confirmed by the developer
- Rebuild Cities: easy to capture, slow to become productive.
- Destroy City: may remove a useful city or force a costly Raze.
- Capture the Prototype: time-limited; success can award the Supership while failure can give it to the enemy.
- Standard city-capture scenarios vary through rewards and modifiers.
Admiral milestones
- Mission 3: a special admiral encounter begins the alternating milestone pattern.
- Missions 5, 7, 9 and 10 also feature distinct admirals.
- Officer emphasizes veterancy and ambush; Mad Scientist emphasizes crits, Subs and Wolfpack.
- General uses Fortified pressure; Aristocrat begins with economy advantages.
- Defeating an admiral makes its signature perk eligible in future runs.
Achievement evidence boundary
- Steam exposes a total of 41 achievements and names such as Upstart Admiral, Nerd, Superpower, Savior and Metropolis.
- Some achievements are hidden; revealing their conditions here would require launch-build evidence.
- Use achievement names as goals, not proof of exact conditions from unrelated databases.
- Community discussions are monitored for bug reports, but player claims require corroboration.
Evidence boundary
This is not a fabricated 100% checklist. Exact conditions are omitted where Steam keeps them hidden or public evidence is incomplete.