OBJECTIVES & UNLOCKS · BUILD CHECK 1.0.4

Dread Admiral Game Missions & Achievements Guide

In the Dread Admiral Steam game, campaign nodes combine a map, mission, reward and modifier, and often offer two or three choices. Steam currently lists 41 achievements. Objectives award substantial XP but remain optional; the Flagship and fleet can exit instead when the risk is too high.

What the evidence supports

  1. 01The campaign is described as ten missions long.
  2. 02Special admiral encounters occur on missions 3, 5, 7, 9 and 10.
  3. 03Steam reports 41 achievements.
  4. 04Defeating named admirals adds their signature perk to future campaign drop pools.

Mission types confirmed by the developer

  • Rebuild Cities: easy to capture, slow to become productive.
  • Destroy City: may remove a useful city or force a costly Raze.
  • Capture the Prototype: time-limited; success can award the Supership while failure can give it to the enemy.
  • Standard city-capture scenarios vary through rewards and modifiers.

Admiral milestones

  • Mission 3: a special admiral encounter begins the alternating milestone pattern.
  • Missions 5, 7, 9 and 10 also feature distinct admirals.
  • Officer emphasizes veterancy and ambush; Mad Scientist emphasizes crits, Subs and Wolfpack.
  • General uses Fortified pressure; Aristocrat begins with economy advantages.
  • Defeating an admiral makes its signature perk eligible in future runs.

Achievement evidence boundary

  • Steam exposes a total of 41 achievements and names such as Upstart Admiral, Nerd, Superpower, Savior and Metropolis.
  • Some achievements are hidden; revealing their conditions here would require launch-build evidence.
  • Use achievement names as goals, not proof of exact conditions from unrelated databases.
  • Community discussions are monitored for bug reports, but player claims require corroboration.
Evidence boundary

This is not a fabricated 100% checklist. Exact conditions are omitted where Steam keeps them hidden or public evidence is incomplete.

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